Public Release - Build 0.8 (Mnesis route)


Hi hi friends! We're back with another public update. I've been very excited about this one for a while now, because it features Nick's first proper (mis)adventure as a superhero, with all that entails. We also learn a bunch more about the world the characters inhabit, and a little bit about the past of Nick's mentor in this route. We worked very hard on this update, and there's a ton of new stuff, so I'm hopeful you guys will be as hyped about it as we were. 

Now, I'm sorry to say that your saves are most likely going to be irreparably broken, but worry not! We've added a chapter select menu where you can quickly skip to the newest content while making sure all variables and such are set correctly. If by some miracle your saves survive, I still recommend using the chapter select screen, otherwise there's a very big chance that a lot of the flags will be incorrect. 

Most of the new Extras are only accessible in-game right now (by clicking the corresponding button at the bottom of the screen). I'll most likely have the music room and fanart gallery properly accessible from the main menu in the future, but the profiles are likely to remain something you can only view during the playthrough.  The reason for that is that the information contained there is updated frequently as you see more story content, and there's no easy way to make sure the current state of your unlocks is saved for the main menu screen.

GruntSteel helped a ton with coding the new UI and a lot of the Extras, and I'm incredibly grateful to him for that. Please go check out his projects, Distant Travels and Steadfast.

So, what do we have in this update?

  • New story chapter (approximately 13k words) for the Mnesis route;
  • Another 1k words for the Badger Pub (I'll let you discover what that is when you play);
  • Two new sprites and several new versions and accessories for old sprites (primarily Nick, Mnesis, and Omen);
  • 3 new music tracks by Hop-Skip & The Chewtoys: "Were It All in Reverse", "Nobody's Walking out of Here Today", and "The Poison Underground";
  • Updated UI, featuring a new textbox and namebox, buttons, etc., by Vanillabell;
  • A new chapter select screen that allows you to customize your choices and skip to either the beginning of each route, or the newest current content of a specific route.
  • CG gallery, Fanart gallery, Character Profiles & Sprite Gallery, and Music Room - the former is accessible in the main menu. The latter three are currently only accessible in-game;
  • Bunch of typo & error fixes.

As always, please make sure to report any typos or bugs, preferably on our Discord server. The Extras were difficult to code, and there's a good chance things are going to be a little wonky for now, so bear with us.

Superfang update coming soon. We're gonna see some very interesting people in that one, so stay tuned!

Files

Super-Nova-0.8-win.zip 221 MB
Mar 25, 2023
Super-Nova-0.8-android.apk 229 MB
Mar 25, 2023
Super-Nova-0.8-mac.zip 204 MB
Mar 25, 2023
Super-Nova-0.8-linux.tar.bz2 211 MB
Mar 25, 2023

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Comments

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Do you need a voice actor and/or sound designer for this game? I'm looking to build my video game portfolio and would love to help you!

 I can voice-act anything from narration to in-game grunts! I've attached my portfolio below:

Langi Tuifua

Thanks,

Langi T.

Hello! Unfortunately, game (Win version) crashes, when Nick exit from Frank's bathroom.


[code]

I'm sorry, but an uncaught exception occurred.

While loading <renpy.display.im.Image object (u'images/sprites/mnesis/mnesis_eyes_snarl_side.png') at 0x00000000095eb790>:

IOError: Couldn't find file 'images/sprites/mnesis/mnesis_eyes_snarl_side.png'.

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "mnesis.rpyc", line 2142, in script

  File "renpy/ast.py", line 921, in execute

    renpy.exports.say(who, what, *args, **kwargs)

  File "renpy/exports.py", line 1373, in say

    who(what, *args, **kwargs)

  File "renpy/character.py", line 1266, in __call__

    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)

  File "renpy/character.py", line 930, in do_display

    **display_args)

  File "renpy/character.py", line 666, in display_say

    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)

  File "renpy/ui.py", line 299, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "renpy/display/core.py", line 3377, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore

  File "renpy/display/core.py", line 3912, in interact_core

    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)

  File "renpy/display/core.py", line 2605, in draw_screen

    renpy.config.screen_height,

  File "render.pyx", line 495, in renpy.display.render.render_screen

  File "render.pyx", line 266, in renpy.display.render.render

  File "renpy/display/layout.py", line 884, in render

    surf = render(child, width, height, cst, cat)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 266, in renpy.display.render.render

  File "renpy/display/layout.py", line 884, in render

    surf = render(child, width, height, cst, cat)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 266, in renpy.display.render.render

  File "renpy/display/layout.py", line 884, in render

    surf = render(child, width, height, cst, cat)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 266, in renpy.display.render.render

  File "renpy/display/transform.py", line 747, in render

    return transform_render(self, width, height, st, at)

  File "accelerator.pyx", line 187, in renpy.display.accelerator.transform_render

  File "render.pyx", line 266, in renpy.display.render.render

  File "renpy/display/image.py", line 506, in render

    return wrap_render(self.target, width, height, st, at)

  File "renpy/display/image.py", line 309, in wrap_render

    rend = render(child, w, h, st, at)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 266, in renpy.display.render.render

  File "renpy/display/layout.py", line 884, in render

    surf = render(child, width, height, cst, cat)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 266, in renpy.display.render.render

  File "renpy/display/im.py", line 627, in render

    return cache.get(self, render=True)

  File "renpy/display/im.py", line 295, in get

    surf = image.load()

  File "renpy/display/im.py", line 720, in load

    raise e

IOError: Couldn't find file 'images/sprites/mnesis/mnesis_eyes_snarl_side.png'.

Windows-7-6.1.7601-SP1 AMD64

Ren'Py 7.5.3.22090809

Super-Nova 0.8

Sun Mar 26 02:02:16 2023

[/code]

Just click "ignore" and the game should proceed normally.